A - Assemblies Screen

ASSEMBLY EDIT HELP

<Page Up> Move the cursor up a page.

ASSEMBLY FILE HELP

ASSEMBLY LOAD HELP

ASSEMBLY TOOLS HELP

<Alt A> Recalculate All assemblies (Must confirm with "Y")

Assembly Code (A)

Code (A)

Quantity (A)

Remark (A)

Assembly Setup (A)

Restricted Fields (A)

Assembly Pricing and Printing (A)

The Purpose of the Assembly Screen (A)

ASSEMBLY EDIT HELP
<Ctrl A> Add a blank line at the cursor if you are on the repeating fields at the bottom part of the screen. All lines below will be pushed down a line.

<Ctrl E> Erase the line at the cursor if you are on the repeating fields in the bottom part of the screen. This will move up all lines below if there are any.

<Ctrl Z> Undo present changes to line cursor is on.

<Crtl Home> Move the cursor to the beginning field on the screen from any location.

<Ctrl End> Move the cursor to the ending (non-repeating) field on the screen from any location.

<Page Up> Move the cursor up a page.
<Page Down> Move the cursor down a page.

<Shift Up-Arrow> Move cursor to first line on repeating fields

<Shift Down-Arrow> Move cursor to next available line on repeating fields

ASSEMBLY FILE HELP
<Ctrl N> Clear the screen, without saving or unsaving the current record, and set the reference number to the next available number.

<F5> exit lookup <Shift F5> close all lookups

<F6> open lookup <Shift F6> alterate lookup

<F9> save record <Shift F9> delete record

<F10> selection screen <Shift F10> go to menu bar

<Esc> Exit one level <Alt-F4> exit ABC

ASSEMBLY LOAD HELP
<Ctrl D> If you want to enter the same, or almost the same, information under a different assembly code, type in the new code and press . When prompted, enter the code of the record you want to duplicate and press . The old record will be entered onto the screen.

<Alt N> load Next inventory item (with cursor on field)

<Alt P> load Previous inventory item (with cursor on field)

<F7> previous record <F8> next record

<Shift F7> When the cursor is on an indexed field, press to scroll through information in reverse.

<Shift F8> When the cursor is on an indexed field, press to scroll through information going forward.

ASSEMBLY TOOLS HELP
<Ctrl G> You will receive a message telling you what entry location and field number your cursor is at. Type in the number of the entry location you want your cursor to be moved to and press enter, and your cursor will be moved to that location.

<Ctrl J> or <Ctrl K> This gives you two notepads to keep on file anything that you want to remember about this purchase order. files it with the date and time, only with the date. To see what is on file, press or . When you are done, press .

<Ctrl W> Put the assemby code on a Word processor list. To see the list, press F10, W, Ctrl N (to clear screen), and then type ALIST. To learn more, press <W>.

<Alt A> Recalculate All assemblies (Must confirm with "Y")

        <Alt R> Recalculate THIS assembly only

<Alt U> Use a partial item# (when the new item number conflicts with old item number)

<F4> Start macro from the line the cursor is on. Press and the macro name.

<Shift F4> Record Macro. Press to begin recording. Then enter the macro keystrokes. Press to end the macro. Press <M> for more information.

<Shift F3> calculator. Use + to add and total and - to subtract. Use / to divide and * to multiply. Use ) to clear and ( for off. Use = or for equals.

Assembly Code (A)
Enter the code of the assembly as entered in the Inventory file (I). When you press the Item Description will be brought across from the Inventory file (I).

Code (A)
Enter the code for the individual items from the Inventory file (I). When the code is entered it carries across the description from the Inventory file (I).

Quantity (A)
Enter the quantity of this item that is included in the assembly.

Remark (A)
This is an information field where you may enter a remark for your information. These remarks will not appear on invoices.

Assembly Setup (A)
1. The Assembly Code and all the indivdual item codes used on the "A" Assembly screen, should be setup as inventory items on the "I" screen before they are used here. The Assembly Code item (and only the Assembly Code item) MUST have a B, BN or BK entered in the Unit field on the "I" screen. (If you type an Assembly Code that has not been setup on the "I" screen, the computer beeps and gives the message "Inventory Item # 'XXXXX' not found. Press .") After you type the Assembly Code, press .

2. Type the code for the individual items that make up the assembly. If you typed a Code that hasn't been entered into the computer, a Lookup Screen of Inventory Item codes pops up. Use the or Arrows and press on the right code.

A. If you do not find the right code: and you wish to set up a new code, press on the Lookup Screen. This takes you to the Inventory File with the new Code already entered. Use the steps listed in Inventory Item Setup. These are found on the "I" screen. Press Shift F1, select Questions, and then the H option. When you save the new Inventory item by pressing , you are taken back to the Assembly that you were working on with the new item entered. You're ready for step 3.

B. If you do not find the right code: and you want to start over, press . The Lookup Screen and the typed code disappear. You're ready for step # 2 again.

3. Type the quantity of the item that are included in an assembly.

4. You may enter a remark about the item. This does not show up on the invoice.

5. Enter as many different item codes as you need for the Assembly, with the quantity used of each item.

6. When you are done, press to save the Assembly.

As you add items to the assembly, the computer keeps a running total, in the upper part of the screen, of how many items are used in the assembly. This is labeled Material Quantity. Cost is the total of the book price of each item. Sell Price is the total of the list price of each item.

For help on pricing and printing assemblies, select P from the Questions menu.

Restricted Fields (A)
The following fields are restricted: Labor Hours 1, Labor Hours 2, Labor Hours 3, Cost Subcontract, Material Quantity, Cost and Sell Price. The computer maintains these fields as you enter the individual line items on the lower part of this screen.

Assembly Pricing and Printing (A)
How an Assembly is priced and how it prints out on an invoice, is determined by the code that is used in the Unit field on the "I" screen where the Assembly Code was setup.

B in the Unit field means that the Assembly price is determined by totaling the list price of each individual item. Each item is listed on the invoice with its own price.

BK in the Unit field means that the Assembly price is set manually in the List Price field on the "I" screen of the Assembly Item. This price is displayed on the Assembly Item line of the invoice. Each item that makes up the assembly is listed on the invoice without a price.

BN in the Unit field means that the Assembly price is set manually in the List Price field on the "I" screen of the Assembly Item. This price is displayed on the Assembly Item line of the invoice. The items that make up the assembly are not listed on the invoice though they do appear on the screen.

The Purpose of the Assembly Screen (A)
This is used for applications where a group of inventory items is priced and sold as a unit or assembly. This screen is used to enter the Assembly code and list all the individual items under it. The computer calculates the price of the assembly by adding the List Price of each item.